3 Pokémon Games That Failed to Receive the Adoration They Earned

Following a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting series is about as ubiquitous gaming titles in existence. The iconic Pikachu is every bit as identifiable as Disney's mascot, if not more so. The continued frenzy around trading card values guarantees almost daily Pokémon headlines. It would be difficult to find a Pokémon game that didn't sell at least a few million units. Even, unofficial Pokémon games go viral every year.

Yet despite that pervasiveness and popularity, some Pokémon games that remain overlooked. These are games that failed to receive their fair shake, or were overshadowed by the excitement of the core series. These are Pokémon games released on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that might have flourished if they ever got sequels or modern remakes. Considering these factors, this list will not be just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for those possessing discerning palates, shall we?

Pokemon Ranch: The Cozy Forerunner

An excessive number of Pokémon games focus on the combat element of the series, and far too few of them highlight the everyday realities that would come with owning a pet. Sure, there are minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a repository to store monsters from various titles. Critical reception from its release noted Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your Mii avatars—get this—simply hang out with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch came out long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of idle games, and the video playthrough popularization of watching games you aren't playing. Many never realized that Ranch's concept to watch your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, a live stream focused on broadcasting the game 24/7. The individual who operates the channel states that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Recognition for Pokémon Ranch: no one knew what to do with you in 2008.

Pokémon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokemon once had an official tabletop game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the slow progression for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Gem

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.


Given dozens of mainline entries and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu

Shawn Carter
Shawn Carter

Maya Chen is a passionate gaming journalist with over a decade of experience covering esports and indie game developments.